Post by shawnturner on Jan 8, 2018 12:24:19 GMT 1
Hi,
while they're all different in their own way, all six of them revolve around the same thing as Joseph Campbell's hero's journey plot device: Leaving behind one's home and family for the life of the adventurer.
Surely, you know about the hero's journey, because everyone knows about it even if they don't realize it or care. It's where the hero starts out as a nobody, living in the comforts of home and a family, until a tragedy robs them of it all. That's when they must venture out into the dangerous outside world, completing difficult tasks galore, until they attain power, experience, wisdom, renown, riches, and a variety of other rewards the average hero would receive from doing good deeds and impossible tasks for countless other good people. During that journey (my favorite part), the hero receive a variety of friends, including the mentor, rogue male, the sissy female, the goofy sidekick, the seductress, and so on, each going through the same things the hero went through in his journey.
I wouldn't say that Dragon Age Origins borrows from Lord of the Rings and Dungeons and Dragons, as I'd say that it also borrows from even Star Wars (a sci-fi epic rather than a fantasy epic) and Mass Effect (another BioWare game like it), because of the usage of that plot-device I enjoy so damn much. It reflects our everyday lives, when we start out as overpampered, underdeveloped children, but then reach adulthood as we're forced against our wills to enter the adult world, getting jobs to work for money, a food, family, a house, etc., and eventually becoming successful in the process if we worked hard enough. And I can tell you, all the boring stuff one would come to expect from growing up and aging, like education and work, can provide people with such kick-ass rewards like experience.
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while they're all different in their own way, all six of them revolve around the same thing as Joseph Campbell's hero's journey plot device: Leaving behind one's home and family for the life of the adventurer.
Surely, you know about the hero's journey, because everyone knows about it even if they don't realize it or care. It's where the hero starts out as a nobody, living in the comforts of home and a family, until a tragedy robs them of it all. That's when they must venture out into the dangerous outside world, completing difficult tasks galore, until they attain power, experience, wisdom, renown, riches, and a variety of other rewards the average hero would receive from doing good deeds and impossible tasks for countless other good people. During that journey (my favorite part), the hero receive a variety of friends, including the mentor, rogue male, the sissy female, the goofy sidekick, the seductress, and so on, each going through the same things the hero went through in his journey.
I wouldn't say that Dragon Age Origins borrows from Lord of the Rings and Dungeons and Dragons, as I'd say that it also borrows from even Star Wars (a sci-fi epic rather than a fantasy epic) and Mass Effect (another BioWare game like it), because of the usage of that plot-device I enjoy so damn much. It reflects our everyday lives, when we start out as overpampered, underdeveloped children, but then reach adulthood as we're forced against our wills to enter the adult world, getting jobs to work for money, a food, family, a house, etc., and eventually becoming successful in the process if we worked hard enough. And I can tell you, all the boring stuff one would come to expect from growing up and aging, like education and work, can provide people with such kick-ass rewards like experience.
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